Thanks to this modification, the vehicle's components can fail.
The parts are set based on operating hours, for example, the thermostat will break after 150 hours.
The system monitors the vehicle's operating temperature, and if the engine is still too cold, the vehicle may be damaged.
After starting the vehicle, if the engine's operating temperature has not yet exceeded 30°C, the vehicle will be damaged. This can be tracked on the damage info bar.
Currently, it is not clear whether, in such a case, only the engine or the parts related to the engine will be damaged.
The mod is currently in Beta.
To calculate vehicle service and repair costs, the vehicle's purchase price and age are taken into account.
I need to test it further to make any necessary fine adjustments.
Opening Real Vehicle Breakdowns (RVB) – default key combination "left Alt + W"
List of failures:
Thermostat error, two types:
1. Thermostat overheating: In this case, the operating temperature is too high, the vehicle gets damaged, and fuel consumption increases.
2.Thermostat overcooling: In this case, the operating temperature fluctuates, leading to increased fuel consumption.
3. All front and rear lights malfunction: This is how I currently created the error generation. When this error occurs, the turn signals and hazard warning lights remain functional.
4. Glow plug error: In this case, fuel consumption increases, and the engine is harder to start.
5. Windscreen wiper motor error: The wipers do not move. This could potentially cause other errors in the future.
6. Generator error: The vehicle's battery does not recharge, so it may drain, and the engine will not start.
7. Engine error: The engine can start, but the max. speed is limited to 7 km/h.
8. Starter motor error: The engine is harder to start or may not start at all.
9. Battery error: The engine is harder to start or cannot start at all.
10. Service interval error: If the service interval set for the vehicle exceeds the specified value, the vehicle will be damaged.
Causes of battery discharge:
a) You have turned off the vehicle's engine but not turned off the lights. The more lights are on, the faster the battery drains.
b) Due to a generator failure, the battery is not charging.
The battery can be charged in the workshop.
When the engine is running, and the generator is operational, the battery gradually recharges.
In the RVB menu, you can set how often the vehicles need to be serviced.
The repair cost is calculated based on the vehicle's purchase price. This may change in the future, with a minimum repair cost being determined, as there are vehicles priced very cheaply by the developers.
The system currently does not include hourly repair rates
Bug report, please visit
FS22_Real_Vehicle_Breakdowns_BETA
Changelog 0.9.0.3:
- github issues#102
- github issues#100
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