
Changelog 0.9.5.7: - I’ll be away for a few days soon.
- Reworked jump-start cable system for more reliable behavior.
The vehicle must be jump-started for 5–15 seconds to start. However, if you turn off the jump-started vehicle and its battery level is still below 10%, it will not start again.
This should now work correctly in multiplayer as well. ........
Changelog 0.9.5.7: - I’ll be away for a few days soon.
- Reworked jump-start cable system for more reliable behavior.
The vehicle must be jump-started for 5–15 seconds to start. However, if you turn off the jump-started vehicle and its battery level is still below 10%, it will not start again.
This should now work correctly in multiplayer as well.
- Several functions have been relocated. Hopefully they won’t cause any issues, but extensive testing and feedback are needed.
I will be away for a few days, so I won’t be able to test them myself.
- The vehicle HUD received a small update. The dashboard icons are now slightly visible even before the engine starts.
Later, the plan is for them to appear brighter when the headlights are on.
- github issues#126
- github issues#124 - Workshop menu bug
- github issues#121 - FR translation update - thanks by Squallqt
- github issues#120 - Fixed DashboardLive compatibility issues
- Fixed missing localization string: “Lépésköz” in RVBMenuPartsSettingsFrame.xml
- Engine wear below 50 °C is now based on engine load instead of speed: above 85 % load, wear increases until the engine reaches 50 °C
- Localization files optimized and completed.
- Update - The following vehicles are “excluded” from RVB mode: https://github.com/MathiasHun/FS25_Real_Vehicle_Breakdowns_Beta/issues/114
This is a quick release intended for testing, so you can try it before it is made available to the general public.
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